Visualize.

Visualize users’ mind using brain data in VR
1
Basic Example

2D Visualizer

Available in both VR and PC environments, it allows you to check not only VR users’ raw signals and feature indexes for each EEG channel, but also mind indexes in real time.

2
Basic Example

3D Visualizer

Available in both VR and PC environments, it allows you to check VR users’ mind and feature indexes in real time. 3D view in VR and 2D view in PC screen.

3
Possible Application

Customized UI/Effect

Our Unity API allows you to acquire VR users’ mind and feature indexes for each EEG channel. Design a new dimension of UX by applying our API to your custom UI and effect.

Interact.

Customize new dimension of interaction in VR
1
Possible application

Interaction Playground

The Interaction Playground, as its name indicates, is a demo app where users can use their brain signals to levitate the boxes into the air using Looxid Labs’ algorithms to detect attention.

2
Possible application

Neurogaming in VR

You can implement a neurogaming interface in variety of superpower and FPS games using Looxid Link’s Unity API, which provides VR users’ real-time mind indexes.

3
Possible Application

Neurofeedback Therapy

Looxid Link’s real-time mind and feature index information can be used to construct a whole new neurofeedback therapy system in VR.

Analyze.

Analyze users’ mind in VR
1
Consumer Insight

VR Car Clinic

A lot of what goes on in the human mind is at the subconscious level. You can see the types of reactions consumers are having to different parts of a car by going straight to the sources – the brain. Measuring and analyzing EEG move beyond the “what” to “why” by helping you see what sort of brain activity is used at theses stages, telling you about what is shaping the decisions of a consumer.

2
Healthcare

Biofeedback

While clinical biofeedback has proven to be an effective way of treating stress, anxiety, depression, and other mental disorders, VR can provide further immersive biofeedback visualization. EEG can be effectively used to track VR users’ mental status. Monitoring and analyzing EEG signals before and after VR biofeedback therapy, as well as the history of these records can aid in the improvement of a VR user’s mind.

3
Research

VR Analytics

When humans decide, as when choosing between brands in-store, their brains are firing millions of tiny electrical impulses. The mapping of different activity areas allows EEG sensors to detect which parts of the mind are active during VR user’s shopping experience. With the right data set and careful analysis, VR research draws some compelling neuroscientific insights about what is going on in a shop-per’s mind.

Distribute your application under our SDK agreement.

The Looxid Link integrates its capabilities into the virtual reality components of the HTC VIVE, VIVE Pro (including VIVE Pro Eye), and Oculus Rift S.

On the hardware aspect, the Looxid Link is added on to the HTC VIVE, VIVE Pro (including VIVE Pro Eye), or Oculus Rift S. It senses the EEG signals and, by means of our software, allows the user to take advantage of the commands in the API to apply EEG into the VR environment.

1The gold-plated EEG sensors on the Looxid Link Mask detect your brainwave signals on the prefrontal area of the brain (forehead area). The Looxid Link Hub quantifies the small voltages of the brain that arise from brain activity and streams high quality of EEG data at 500 samples per second to the user’s computer.

2Using our Link Core, users can integrate the retrieved signals into the VR contents that the user is experiencing. The Link Core processes the raw EEG data and provides analytical information such as attention, relaxation, and brain balance, as well as basic characteristics of brainwaves including delta, theta, alpha, beta, and gamma per 100ms. Using the Unity API for the Looxid Link, developers can create their own original contents or test the demo apps, applying different commands that best fit their content.

3Developers can make use of the different mind and feature indexes, as well as the examples – basic 2D/3D visualizer and interaction playground demo, to create a wider range of apps.  By integrating commands that use EEG signals, users can connect their minds to VR using the HTC VIVE, VIVE Pro (including VIVE Pro Eye), or Oculus Rift S and have experiences that are beyond the contemporary means of interfaces.

Latest News

  • Looxid Labs has recently partnered with Complexion for project “Mandal” to integrate the biometric sensing capabilities of the Looxid Link to media art. What is media art? To put it simply, also r...

  • We are thrilled to announce that Looxid Labs has been chosen as a top 5 finalist for SXSW Pitch 2020 in the Augmented & Virtual Reality category. See you in Austin this March! – Read the off...

  • On December 12, 2019, Looxid Labs attended VRX Conference & EXPO held in San Francisco, California, USA. We would like to say thank you for supporting us this year and humbly ask for your continue...

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Hardware Features

Sensor placement around the prefrontal cortex, which is highly associated with cognitive control for emotional information. (Sensor locations: AF3, AF4, AF7, AF8, Fp1, Fp2)

Research-graded robust and reliable data acquisition system with 24-bit resolution per channel. 500Hz sampling frequency.

Full forehead detachable mask with lightweight and user-friendly design requiring minimum set-up time.

Comfortable fit for VR user using flexible electrodes.

* Supports both HTC VIVE and VIVE Pro (including VIVE Pro Eye).

Software Features

Unity API for VR

The Link provides an easy-to-use API based on Unity. Using our Unity API, you can not only connect the Link to the VR application but also stream the EEG data and configure your own creative content using various assets provided via the Unity API. As an advantage of the Unity engine itself, you can develop and export the companion apps to both PC and VR platforms.

Real-time data access for VR

The Link streams high quality EEG data at 500 samples per second. The core software of the Link processes the raw EEG data and provides analytical information such as attention, relaxation, and brain balance, as well as basic characteristics of brainwaves including delta, theta, alpha, beta, and gamma per 100ms. You can access your EEG data in real time using our Unity API and utilize it to develop your own VR applications.

VR examples

The basic functions of the Link are provided with examples of data visualization, interaction with the user's EEG data, and analysis of EEG data. Our examples enable you to: i) create your own unique visualization applications; ii) design EEG-based neurogaming applications; iii) collect and analyze raw EEG data to get valuable user insight.

Specifications

EEG sensors

  • 6 channels: AF3, AF4, AF7, AF8, Fp1, Fp2
  • 1 reference: FPz at extended 10-10 system
  • Dry electrodes on flexible PCB
  • Sampling rate: 500Hz
  • Resolution: 24 bits per channel (with 1 LSB = 0.27μV)
  • Filtering: digital notch filters at 50Hz and 60Hz, 1-50Hz digital bandpass filter
  • Built-in power isolator
  • Input differential dynamic range: 360mV
  • Coupling mode: DC coupled

Connectivity

  • USB 2.0 connected

Real-time data access

  • Raw EEG data: 500Hz (with/without filter options)
  • Feature indexes (alpha, beta, gamma, theta, delta): 10Hz
  • Mind indexes (attention, relaxation, balance): 10Hz

System Requirements

  • GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • CPU: Intel i5-4590, AMD FX 8350 equivalent or better
  • RAM: 4GB or more
  • Video Output: HDMI 1.4, DisplayPort 1.2 or newer
  • USB Port: 1x USB 2.0 or newer (if using VIVE Pro, 1x USB 3.0 or newer)
  • Operating System: Windows 10

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